Pillars of Eternity 2
Work for hire projects

Project

  • Porting from PC to PlayStation®4, Xbox One and Nintendo Switch™
  • Adaptation of mouse-based UI for touch and gamepad support
  • Optimisations for better performance on consoles

Technology: Heavily-modified Unity engine
Team size: 5 software engineers, game designer, graphics designers
Project status: Ongoing, projected to be finished Q4 2018, as scheduled.

CLIENT

Obsidian / THQ, Red Cerberus (sub-contracted from)

visit project website